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Dungeons and Dragons

At Gamerholic, we strive to provide the widest range of cheapest Dungeon & Dragon related products in Australia. If you can’t find the particular product you want or wish to sell to us, please contact us or on Facebook.

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PREORDER Dungeons & Dragons: Honor Among Thieves: The Junior Novelization

Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.

Artemis Entreri has taken Regis back to his former master Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf the duo continues their journey traveling from Waterdeep to Baldur’s Gate and beyond in search of their friend. 

Meanwhile Entreri is always one step ahead aided by the magical gem Regis once stole from Pasha Pook. Together Regis’s captors thwart Drizzt and Wulfgar’s mission at every turn cornering them into battles with pirates treks through the Calimshan deserts and encounters with otherworldly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

 

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PREORDER Dungeons and Dragons The Icewind Dale Trilogy #3: The Halflings Gem

Drizzt Do’Urden and his companions set out to reclaim a lost dwarven stronghold in the second book of The Icewind Dale Trilogy and the fifth book in the greater Legend of Drizzt.

Drizzt Do’Urden still struggles with his own inner voices which call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor Wulfgar and Regis—and the call of Bruenor’s dream that at long last the dwarf has decided to fulfill.

Long ago Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends Bruenor sets out on a treacherous quest for Mithral Hall finding obstacles at every turn. But despite the terrors of the Trollmoors the group continues to fight—together.

 
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PREORDER Dungeons and Dragons The Icewind Dale Trilogy #2: Streams of Silver

Dungeons & Dragons hero Drizzt Do’Urden finds new friends and foes in the first book of the iconic Icewind Dale Trilogy.

With his days in the Underdark far behind him drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place Ten-Towns sits on the brink of a catastrophic war threatened by the barbarian tribes of the north. 

It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help Wulfgar will grow from a feral child to a man with the heart of a dwarf the instincts of a warrior and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshinibon—the fabled Crystal Shard.

The Crystal Shard is the first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

 
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PREORDER Dungeons and Dragons The Icewind Dale Trilogy #1: The Crystal Shard

Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter of The Dark Elf Trilogy.

After years spent in the ruthless confines of the Underdark Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther Drizzt begins exploring the surface of Faerûn a world unlike any he has ever known. From skunks to shapeshifters Faerûn is full of unfamiliar creatures and fresh dangers which Drizzt must learn to navigate if he is to survive.

But while Drizzt acts with the best intentions many of the surface dwellers regard him with fear and mistrust. Can he find faithful allies in this foreign land—or is he doomed to be a lonely outsider just as he was in the Underdark?

 
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Dungeons and Dragons The Dark Elf Trilogy #3: Sojourn

Discover the origin story of one of Dungeons & Dragons’ greatest heroes drow ranger Drizzt Do’Urden in the thrilling first adventure in The Dark Elf Trilogy.

As the third son of Mother Malice and weaponmaster Zaknafein Drizzt Do’Urden must be sacrificed to Lolth the evil Spider Queen per the tradition of their matriarchal drow society. But the unexpected death of his older brother spares young Drizzt—though he is still at the mercy of his abusive sisters.

As Drizzt grows older and proves himself to be a formidable warrior at Melee-Magthere Academy he realizes that his idea of good and evil does not match that of his fellow drow who show only cruelty to the other creatures of the Underdark. Can Drizzt stay true to himself in a such an unforgiving unprincipled world?

 
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Dungeons and Dragons The Dark Elf Trilogy #2: Exile

Discover the origin story of one of Dungeons & Dragons’ greatest heroes drow ranger Drizzt Do’Urden in the thrilling first adventure in The Dark Elf Trilogy.

As the third son of Mother Malice and weaponmaster Zaknafein Drizzt Do’Urden must be sacrificed to Lolth the evil Spider Queen per the tradition of their matriarchal drow society. But the unexpected death of his older brother spares young Drizzt—though he is still at the mercy of his abusive sisters.

As Drizzt grows older and proves himself to be a formidable warrior at Melee-Magthere Academy he realizes that his idea of good and evil does not match that of his fellow drow who show only cruelty to the other creatures of the Underdark. Can Drizzt stay true to himself in a such an unforgiving unprincipled world?

 
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Dungeons and Dragons The Dark Elf Trilogy #1: Homeland

This officially licensed Dungeons & Dragons Mimic Treasure Chest Notebook Set includes five 4 x 6-inch blank notebooks in a keepsake clamshell box designed to look like the 5th-edition monster.

Unleash your inner adventurer with this one-of-a-kind notebook set designed to look like a treasure chest that has been taken over by a mimic one of the most terrifying creatures in Dungeons & Dragons. The box is illustrated and designed by Eric Belisle the artist who illustrated the mimic featured in the fifth edition D&D Monster Manual. The clamshell box includes five notebooks each with a unique monster on the cover and a dot graph or lined page design on the interior. The reusable box will hold your dice pencils pens and other desk accessories.

Perfect for jotting down character stats sketching out maps or taking notes during gameplay this notebook set is a must-have for D&D players as well as RPG sci-fi fantasy and horror lovers.

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PREORDER Dungeons and Dragons Mimic Treasure Chest Notebook Set

Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.

To become renowned adventurers this party needs to survive their first job.
 
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet she’s confident her guidance can get them there.
 
The team: Anson a fighter too stubborn to stay down even when the odds are stacked against him. Cazrin a self-taught wizard determined to test her theoretical mettle against the real world. Baldric a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark a bard with as many secrets as songs. And of course Uggie a monstrous pet otyugh who loves giving hugs and eating trash.
 
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed their coin and his murderer both vanish leaving the party to take the fall.
 
Stuck with a sentient bloodthirsty grimoire and pursued by mercenaries and the undead this is hardly the mission Tess envisioned. Her crew must save the day get the gold and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting a single mistake will see this party over before it even begins.
 
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?

 

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PREORDER Dungeons & Dragons: The Fallbacks: Bound for Ruin Paperback

Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.

To become renowned adventurers this party needs to survive their first job.
 
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet she’s confident her guidance can get them there.
 
The team: Anson a fighter too stubborn to stay down even when the odds are stacked against him. Cazrin a self-taught wizard determined to test her theoretical mettle against the real world. Baldric a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark a bard with as many secrets as songs. And of course Uggie a monstrous pet otyugh who loves giving hugs and eating trash.
 
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed their coin and his murderer both vanish leaving the party to take the fall.
 
Stuck with a sentient bloodthirsty grimoire and pursued by mercenaries and the undead this is hardly the mission Tess envisioned. Her crew must save the day get the gold and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting a single mistake will see this party over before it even begins.
 
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?

 

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Dungeons & Dragons: The Fallbacks: Bound for Ruin Hardback

238275) to play.

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PREORDER Dungeons & Dragons: Onslaught The Great Giant Games: Scenario Kit

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.

Worlds & Realms is an illustrated story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse delving into memorable and fascinating lore and locations across all five editions of the game.

With Mordenkainen’s guidance readers will revisit worlds that have come to define D&D over the decades from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features creatures and characters captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson Jody Houser and Eric Campbell Jasmine Bhullar and Geoffrey Golden.

Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present with original cover and chapter-opener illustrations Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse appealing to both new and long-standing fans alike.

 

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PREORDER Dungeons & Dragons Worlds & Realms

Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated introductory guides for new adventurers.

Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters locations creatures and magical elements useful for creating your own epic adventure-filled D&D tales.

Keep Beasts & Behemoths close at hand—this manual of monsters might save your life! This immersive bestiary introduces you to D&D’s most memorable monsters from the smallest demiliches to the most dangerous rocs.

No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities fabled treasures and wondrous artifacts of the most legendary of creatures: dragons!

Explore the geography inhabitants and legends of D&D realms with Places & Portals. Featuring fascinating lore advice on wilderness survival and the basics needed for any journey this guide will help you traverse the worlds of D&D—and create your own!

Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged peculiar phenomena like eldritch storms and sentient weapons like Snicker-Snack the Greatsword as well as the artificers who make them.

 

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Dungeons & Dragons The Young Adventurers Collection Box Set 2

Become an instant expert on all things Dungeons & Dragons with this handy pocket-sized guide!

Discover everything you ever needed to know about the world of D&D! What's the difference between a rogue and a ranger? What exactly are the Forgotten Realms? Can a wizard cast more spells than a sorcerer? How many tentacles does a Mind Flayer have? From mighty dragons to powerful bards and magical elves to fearsome monsters this pocket guide is just the beginning of your adventure.

Packed with facts stats and interesting info about the incredible Dungeons & Dragons universe the Pocket Expert gives young D&D fans a one-stop source of amazing facts to wow their friends with!

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PREORDER Dungeons & Dragons Pocket Expert

An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews artwork and visual ephemera from the designers storytellers and artists who bring it to life.
 
When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014 the game was on the brink of obsolescence. But within a few short years D&D found greater success than it had ever enjoyed before even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers artists and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development evolution cultural relevance and popularity—through exclusive interviews and more than 900 pieces of artwork photography and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.

 

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Dungeons & Dragons Lore & Legends

PREORDER Dungeons & Dragons How Not To Get Eaten by Owlbears

PREORDER Dungeons & Dragons Gamelings: Red Dragon

PREORDER Dungeons & Dragons Gamelings: Iconic Monsters

The Book of Concealment (Dungeons & Dragons)

Set sail for the stars in this official Dungeons & Dragons novel set in the worlds of Spelljammer: Adventures in Space!

In the colossal void of Shatterspace besieged by bloodthirsty marauders and brimming with monstrous aberrations the only constant is power: The deft will escape the slow. The clever will outwit the naïve. The strong will take from the weak.


Axia wishes she could be grateful to have spent her life—or what little she remembers of it—on an asteroid so far from anything of interest that even the greediest spacers see fit to pass it by. Her days may not be as exciting as the swashbuckling stories of her favorite books or as dramatic as the pasts she’s imagined for herself but they’re as safe as Shatterspace can manage. So why does something inside her long for the stars every time she sees a spacefaring spelljammer vessel?


When Axia survives a sudden assassination attempt she is cornered by Kori and Nia a pair of pirates who offer her two options: flee with them to Wildspace where they can keep her hidden among their crew or die. It’s an easy choice with death at her doorstep. But even in the vastness of the Astral Sea Axia quickly realizes that her new friends haven’t been entirely honest about their motivations.


It turns out Axia is the spitting image of Blacktongue the long-disappeared captain of one of the deadliest pirate crews in Shatterspace. And Kori and Nia have a plan to claim the mysterious treasure that the pirate queen vanished while pursuing. To survive Axia will have to fill Blacktongue’s bloodstained boots and embark on a more perilous and thrilling adventure than any she’s dared to dream.

 

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Dungeons & Dragons: Spelljammer: Memorys Wake

The adventures continue in this second graphic novel collection featuring the cast of the 1980s cartoon!

Some time has passed since the team’s adventure in Waterdeep. Now Dungeon Master is growing weaker with an unknown ailment and while thoughts of returning home are never far from their minds Hank the Ranger Diana the Acrobat Sheila the Thief Eric the Cavalier Presto the Magician and Bobby the Barbarian must save their mentor. Sailing between planes in their Spelljammer the party finds themselves on the swashbuckling Sword Coast. With Venger closing in and pirates blocking the way forward can our heroes cure Dungeon Master before it’s too late?

Eisner-nominated writer David M. Booher (Canto Killer Queens) and Ringo-nominated artist George Kambadais (Gargoyles) are back to kick off a massive plane-hopping quest featuring brand-new locations and some very familiar faces never seen in cartoon form!

Dungeons & Dragons aired on CBS in 1983 and ran for three seasons with 27 episodes but premature cancellation meant crucial scripts went unproduced. Yet it still made an indelible impression on its audience and legions of D&D players recall it fondly to this day.

 

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Dungeons & Dragons: Saturday Morning Adventures II

Explore iconic locations and fan-favorite characters from across the multiverse with these thrilling stories from the history of IDW’s Dungeons & Dragons comics!

First journey into Eberron’s seedy back alleys with Abraxis Wren in Infestation and the 2012 Annual. Eberron is a world of swashbuckling action and dark fantasy a world ruled by great dynasties and tempered by war. It holds many wonders from dragonmarks to war-forged deadly dungeons to elemental airships. Abraxis Wren is the most notorious Inquisitive in the city of Sharn. Along with his assistant and close friend Torin Abraxis solves cases in this metropolis known as the City of Towers...and occasionally finds himself in need of a vacation. Written by Paul Crilley with art by Valerio Schiti.

Then delve into the fabled port city of Waterdeep in Dungeons & Dragons: Forgotten Realms. An unlikely band of heroes stumble into their usual troublemaking ways but soon discover the dark corners of the wider Realms…the hard way! Legendary world builder and writer Ed Greenwood and artists Lee Ferguson and Sal Buscema kick off a deadly tale with a kidnapping that is more—and less—than it seems.

Lastly no D&D adventure would be complete without a trip to the Feywild. The 2022 Annual will transport readers into the whimsical Witchlight Carnival a traveling circus filled with wild wonders aplenty. But its sensory splendors bring deep danger as well… The Wild Beyond the Witchlight adventure sourcebook that inspires this issue has been a sales smash hit. Featuring stories from writers Jim Zub and Ryan Cady with art by Eduardo Mello Kyler Clodfelter and Vincenzo Riccardi.

 

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Dungeons & Dragons Library Collection; Vol. 2

D&D Miniatures

Dice

Bricks

Accessories

Books and Guides

Board Games

On the fiftieth anniversary of Dungeons & Dragons a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture.

In 2024 the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion editors Premeet Sidhu Marcus Carter and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past present and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences perceptions and play of D&D.

Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field including: Gary Alan Fine whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson celebrated D&D historian; Daniel Justice Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies including Amanda Cote Esther MacCallum-Stewart and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.

 

" class="img-link link"> Fifty Years of Dungeons & Dragons Fifty Years of Dungeons & Dragons

This paperback junior novelization retells the exciting story of Dungeons & Dragons: Honor Among Thieves–arriving in theaters March 3 2023. The book features a full-color 8-page insert with images from the film!

Dungeons & Dragons: Honor Among Thieves is an upcoming high-fantasy heist film based on the popular role-playing game! Co-written and directed by Jonathan Goldstein and John Francis Daley (Spider-Man: Homecoming Game Night) and produced by Jeremy Latcham (Spider-Man: Homecoming Guardians of the Galaxy) the film stars Chris Pine Michelle Rodriguez Hugh Grant Regé-Jean Page Justice Smith and Sophia Lillis. The film is retold in this paperback junior novelization perfect for children ages 8 to 12 and includes a full-color insert with pictures from the movie!

" class="img-link link"> PREORDER Dungeons & Dragons: Honor Among Thieves: The Junior Novelization PREORDER Dungeons & Dragons: Honor Among Thieves: The Junior Novelization

Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.

Artemis Entreri has taken Regis back to his former master Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf the duo continues their journey traveling from Waterdeep to Baldur’s Gate and beyond in search of their friend. 

Meanwhile Entreri is always one step ahead aided by the magical gem Regis once stole from Pasha Pook. Together Regis’s captors thwart Drizzt and Wulfgar’s mission at every turn cornering them into battles with pirates treks through the Calimshan deserts and encounters with otherworldly monsters. But will it be enough to stop them from rescuing Regis?

The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

 

" class="img-link link"> PREORDER Dungeons and Dragons The Icewind Dale Trilogy #3: The Halflings Gem PREORDER Dungeons and Dragons The Icewind Dale Trilogy #3: The Halflings Gem

Drizzt Do’Urden and his companions set out to reclaim a lost dwarven stronghold in the second book of The Icewind Dale Trilogy and the fifth book in the greater Legend of Drizzt.

Drizzt Do’Urden still struggles with his own inner voices which call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor Wulfgar and Regis—and the call of Bruenor’s dream that at long last the dwarf has decided to fulfill.

Long ago Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends Bruenor sets out on a treacherous quest for Mithral Hall finding obstacles at every turn. But despite the terrors of the Trollmoors the group continues to fight—together.

 
" class="img-link link"> PREORDER Dungeons and Dragons The Icewind Dale Trilogy #2: Streams of Silver PREORDER Dungeons and Dragons The Icewind Dale Trilogy #2: Streams of Silver

Dungeons & Dragons hero Drizzt Do’Urden finds new friends and foes in the first book of the iconic Icewind Dale Trilogy.

With his days in the Underdark far behind him drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place Ten-Towns sits on the brink of a catastrophic war threatened by the barbarian tribes of the north. 

It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help Wulfgar will grow from a feral child to a man with the heart of a dwarf the instincts of a warrior and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshinibon—the fabled Crystal Shard.

The Crystal Shard is the first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

 
" class="img-link link"> PREORDER Dungeons and Dragons The Icewind Dale Trilogy #1: The Crystal Shard PREORDER Dungeons and Dragons The Icewind Dale Trilogy #1: The Crystal Shard

Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter of The Dark Elf Trilogy.

After years spent in the ruthless confines of the Underdark Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther Drizzt begins exploring the surface of Faerûn a world unlike any he has ever known. From skunks to shapeshifters Faerûn is full of unfamiliar creatures and fresh dangers which Drizzt must learn to navigate if he is to survive.

But while Drizzt acts with the best intentions many of the surface dwellers regard him with fear and mistrust. Can he find faithful allies in this foreign land—or is he doomed to be a lonely outsider just as he was in the Underdark?

 
" class="img-link link"> Dungeons and Dragons The Dark Elf Trilogy #3: Sojourn Dungeons and Dragons The Dark Elf Trilogy #3: Sojourn

Discover the origin story of one of Dungeons & Dragons’ greatest heroes drow ranger Drizzt Do’Urden in the thrilling first adventure in The Dark Elf Trilogy.

As the third son of Mother Malice and weaponmaster Zaknafein Drizzt Do’Urden must be sacrificed to Lolth the evil Spider Queen per the tradition of their matriarchal drow society. But the unexpected death of his older brother spares young Drizzt—though he is still at the mercy of his abusive sisters.

As Drizzt grows older and proves himself to be a formidable warrior at Melee-Magthere Academy he realizes that his idea of good and evil does not match that of his fellow drow who show only cruelty to the other creatures of the Underdark. Can Drizzt stay true to himself in a such an unforgiving unprincipled world?

 
" class="img-link link"> Dungeons and Dragons The Dark Elf Trilogy #2: Exile Dungeons and Dragons The Dark Elf Trilogy #2: Exile

Discover the origin story of one of Dungeons & Dragons’ greatest heroes drow ranger Drizzt Do’Urden in the thrilling first adventure in The Dark Elf Trilogy.

As the third son of Mother Malice and weaponmaster Zaknafein Drizzt Do’Urden must be sacrificed to Lolth the evil Spider Queen per the tradition of their matriarchal drow society. But the unexpected death of his older brother spares young Drizzt—though he is still at the mercy of his abusive sisters.

As Drizzt grows older and proves himself to be a formidable warrior at Melee-Magthere Academy he realizes that his idea of good and evil does not match that of his fellow drow who show only cruelty to the other creatures of the Underdark. Can Drizzt stay true to himself in a such an unforgiving unprincipled world?

 
" class="img-link link"> Dungeons and Dragons The Dark Elf Trilogy #1: Homeland Dungeons and Dragons The Dark Elf Trilogy #1: Homeland

This officially licensed Dungeons & Dragons Mimic Treasure Chest Notebook Set includes five 4 x 6-inch blank notebooks in a keepsake clamshell box designed to look like the 5th-edition monster.

Unleash your inner adventurer with this one-of-a-kind notebook set designed to look like a treasure chest that has been taken over by a mimic one of the most terrifying creatures in Dungeons & Dragons. The box is illustrated and designed by Eric Belisle the artist who illustrated the mimic featured in the fifth edition D&D Monster Manual. The clamshell box includes five notebooks each with a unique monster on the cover and a dot graph or lined page design on the interior. The reusable box will hold your dice pencils pens and other desk accessories.

Perfect for jotting down character stats sketching out maps or taking notes during gameplay this notebook set is a must-have for D&D players as well as RPG sci-fi fantasy and horror lovers.

" class="img-link link"> PREORDER Dungeons and Dragons Mimic Treasure Chest Notebook Set PREORDER Dungeons and Dragons Mimic Treasure Chest Notebook Set

Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.

To become renowned adventurers this party needs to survive their first job.
 
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet she’s confident her guidance can get them there.
 
The team: Anson a fighter too stubborn to stay down even when the odds are stacked against him. Cazrin a self-taught wizard determined to test her theoretical mettle against the real world. Baldric a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark a bard with as many secrets as songs. And of course Uggie a monstrous pet otyugh who loves giving hugs and eating trash.
 
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed their coin and his murderer both vanish leaving the party to take the fall.
 
Stuck with a sentient bloodthirsty grimoire and pursued by mercenaries and the undead this is hardly the mission Tess envisioned. Her crew must save the day get the gold and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting a single mistake will see this party over before it even begins.
 
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?

 

" class="img-link link"> PREORDER Dungeons & Dragons: The Fallbacks: Bound for Ruin Paperback PREORDER Dungeons & Dragons: The Fallbacks: Bound for Ruin Paperback

Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.

To become renowned adventurers this party needs to survive their first job.
 
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet she’s confident her guidance can get them there.
 
The team: Anson a fighter too stubborn to stay down even when the odds are stacked against him. Cazrin a self-taught wizard determined to test her theoretical mettle against the real world. Baldric a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark a bard with as many secrets as songs. And of course Uggie a monstrous pet otyugh who loves giving hugs and eating trash.
 
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed their coin and his murderer both vanish leaving the party to take the fall.
 
Stuck with a sentient bloodthirsty grimoire and pursued by mercenaries and the undead this is hardly the mission Tess envisioned. Her crew must save the day get the gold and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting a single mistake will see this party over before it even begins.
 
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?

 

" class="img-link link"> Dungeons & Dragons: The Fallbacks: Bound for Ruin Hardback Dungeons & Dragons: The Fallbacks: Bound for Ruin Hardback
238275) to play.

" class="img-link link"> PREORDER Dungeons & Dragons: Onslaught The Great Giant Games: Scenario Kit PREORDER Dungeons & Dragons: Onslaught The Great Giant Games: Scenario Kit

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.

Worlds & Realms is an illustrated story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse delving into memorable and fascinating lore and locations across all five editions of the game.

With Mordenkainen’s guidance readers will revisit worlds that have come to define D&D over the decades from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features creatures and characters captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson Jody Houser and Eric Campbell Jasmine Bhullar and Geoffrey Golden.

Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present with original cover and chapter-opener illustrations Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse appealing to both new and long-standing fans alike.

 

" class="img-link link"> PREORDER Dungeons & Dragons Worlds & Realms PREORDER Dungeons & Dragons Worlds & Realms

Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated introductory guides for new adventurers.

Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters locations creatures and magical elements useful for creating your own epic adventure-filled D&D tales.

Keep Beasts & Behemoths close at hand—this manual of monsters might save your life! This immersive bestiary introduces you to D&D’s most memorable monsters from the smallest demiliches to the most dangerous rocs.

No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities fabled treasures and wondrous artifacts of the most legendary of creatures: dragons!

Explore the geography inhabitants and legends of D&D realms with Places & Portals. Featuring fascinating lore advice on wilderness survival and the basics needed for any journey this guide will help you traverse the worlds of D&D—and create your own!

Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged peculiar phenomena like eldritch storms and sentient weapons like Snicker-Snack the Greatsword as well as the artificers who make them.

 

" class="img-link link"> Dungeons & Dragons The Young Adventurers Collection Box Set 2 Dungeons & Dragons The Young Adventurers Collection Box Set 2

Become an instant expert on all things Dungeons & Dragons with this handy pocket-sized guide!

Discover everything you ever needed to know about the world of D&D! What's the difference between a rogue and a ranger? What exactly are the Forgotten Realms? Can a wizard cast more spells than a sorcerer? How many tentacles does a Mind Flayer have? From mighty dragons to powerful bards and magical elves to fearsome monsters this pocket guide is just the beginning of your adventure.

Packed with facts stats and interesting info about the incredible Dungeons & Dragons universe the Pocket Expert gives young D&D fans a one-stop source of amazing facts to wow their friends with!

" class="img-link link"> PREORDER Dungeons & Dragons Pocket Expert PREORDER Dungeons & Dragons Pocket Expert

An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews artwork and visual ephemera from the designers storytellers and artists who bring it to life.
 
When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014 the game was on the brink of obsolescence. But within a few short years D&D found greater success than it had ever enjoyed before even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers artists and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development evolution cultural relevance and popularity—through exclusive interviews and more than 900 pieces of artwork photography and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.

 

" class="img-link link"> Dungeons & Dragons Lore & Legends Dungeons & Dragons Lore & Legends
PREORDER Dungeons & Dragons How Not To Get Eaten by Owlbears PREORDER Dungeons & Dragons How Not To Get Eaten by Owlbears
PREORDER Dungeons & Dragons Gamelings: Red Dragon PREORDER Dungeons & Dragons Gamelings: Red Dragon
PREORDER Dungeons & Dragons Gamelings: Iconic Monsters PREORDER Dungeons & Dragons Gamelings: Iconic Monsters
The Book of Concealment (Dungeons & Dragons) The Book of Concealment (Dungeons & Dragons)

Set sail for the stars in this official Dungeons & Dragons novel set in the worlds of Spelljammer: Adventures in Space!

In the colossal void of Shatterspace besieged by bloodthirsty marauders and brimming with monstrous aberrations the only constant is power: The deft will escape the slow. The clever will outwit the naïve. The strong will take from the weak.


Axia wishes she could be grateful to have spent her life—or what little she remembers of it—on an asteroid so far from anything of interest that even the greediest spacers see fit to pass it by. Her days may not be as exciting as the swashbuckling stories of her favorite books or as dramatic as the pasts she’s imagined for herself but they’re as safe as Shatterspace can manage. So why does something inside her long for the stars every time she sees a spacefaring spelljammer vessel?


When Axia survives a sudden assassination attempt she is cornered by Kori and Nia a pair of pirates who offer her two options: flee with them to Wildspace where they can keep her hidden among their crew or die. It’s an easy choice with death at her doorstep. But even in the vastness of the Astral Sea Axia quickly realizes that her new friends haven’t been entirely honest about their motivations.


It turns out Axia is the spitting image of Blacktongue the long-disappeared captain of one of the deadliest pirate crews in Shatterspace. And Kori and Nia have a plan to claim the mysterious treasure that the pirate queen vanished while pursuing. To survive Axia will have to fill Blacktongue’s bloodstained boots and embark on a more perilous and thrilling adventure than any she’s dared to dream.

 

" class="img-link link"> Dungeons & Dragons: Spelljammer: Memorys Wake Dungeons & Dragons: Spelljammer: Memorys Wake

The adventures continue in this second graphic novel collection featuring the cast of the 1980s cartoon!

Some time has passed since the team’s adventure in Waterdeep. Now Dungeon Master is growing weaker with an unknown ailment and while thoughts of returning home are never far from their minds Hank the Ranger Diana the Acrobat Sheila the Thief Eric the Cavalier Presto the Magician and Bobby the Barbarian must save their mentor. Sailing between planes in their Spelljammer the party finds themselves on the swashbuckling Sword Coast. With Venger closing in and pirates blocking the way forward can our heroes cure Dungeon Master before it’s too late?

Eisner-nominated writer David M. Booher (Canto Killer Queens) and Ringo-nominated artist George Kambadais (Gargoyles) are back to kick off a massive plane-hopping quest featuring brand-new locations and some very familiar faces never seen in cartoon form!

Dungeons & Dragons aired on CBS in 1983 and ran for three seasons with 27 episodes but premature cancellation meant crucial scripts went unproduced. Yet it still made an indelible impression on its audience and legions of D&D players recall it fondly to this day.

 

" class="img-link link"> Dungeons & Dragons: Saturday Morning Adventures II Dungeons & Dragons: Saturday Morning Adventures II

Explore iconic locations and fan-favorite characters from across the multiverse with these thrilling stories from the history of IDW’s Dungeons & Dragons comics!

First journey into Eberron’s seedy back alleys with Abraxis Wren in Infestation and the 2012 Annual. Eberron is a world of swashbuckling action and dark fantasy a world ruled by great dynasties and tempered by war. It holds many wonders from dragonmarks to war-forged deadly dungeons to elemental airships. Abraxis Wren is the most notorious Inquisitive in the city of Sharn. Along with his assistant and close friend Torin Abraxis solves cases in this metropolis known as the City of Towers...and occasionally finds himself in need of a vacation. Written by Paul Crilley with art by Valerio Schiti.

Then delve into the fabled port city of Waterdeep in Dungeons & Dragons: Forgotten Realms. An unlikely band of heroes stumble into their usual troublemaking ways but soon discover the dark corners of the wider Realms…the hard way! Legendary world builder and writer Ed Greenwood and artists Lee Ferguson and Sal Buscema kick off a deadly tale with a kidnapping that is more—and less—than it seems.

Lastly no D&D adventure would be complete without a trip to the Feywild. The 2022 Annual will transport readers into the whimsical Witchlight Carnival a traveling circus filled with wild wonders aplenty. But its sensory splendors bring deep danger as well… The Wild Beyond the Witchlight adventure sourcebook that inspires this issue has been a sales smash hit. Featuring stories from writers Jim Zub and Ryan Cady with art by Eduardo Mello Kyler Clodfelter and Vincenzo Riccardi.

 

" class="img-link link"> Dungeons & Dragons Library Collection; Vol. 2 Dungeons & Dragons Library Collection; Vol. 2
D&D Miniatures D&D Miniatures
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