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The world of Mythic Europe is a tumultuous place. Nobles rise to power and fall to treachery. Crusaders bring violence in the name of faith. Ancient powers work unseen in the margins of the mundane world offering deals to the unwary. The wizards of the Hermetic Order work quietly seeking only knowledge…at least some of them. It is a world on the brink of tragedy. Bring that tragedy to your table with this supplement.
In Dies Irae you'll find four major potentially world-ending threats. Each threat is presented with story ideas mechanics and suggestions on what happens if the characters fail to stop the threat from coming to pass.