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Magic lies at the center of Hermetic power but it does not discriminate. It is familiar yet alien powerful yet subtle a power that humans must study extensively in order to wield. Yet there are creatures born of magic such as elementals dragons and spirits creatures with magic running through their veins like blood.
Some places exude magic or draw it in. Such creatures and places are drawn to magi — or vice versa. Learn more about them in this extensive Ars Magica sourcebook.
In its pages you will find mechanics to help you create magical creatures and beings to populate your games. The extensive versatile mechanics can be combined into a variety of creatures from the smallest magical mouse to a city-devouring dragon.
Drop one of the many example creatures into your book or build your own. But beyond the creature mechanics Realms of Power: Magic also provides deeper information about the types of vis auras and the realm of Magic to help fuel player character ideas and story.