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You are the world-builder storyteller rules judge role-playing jury and (possibly) character executioner. Not a small amount of work.
And whether the world you���re wrangling is high fantasy low fantasy science fiction or just a dark and spooky neighborhood where things go bump in the night you���re going to need to get organized.
That���s where we come in.
This A5-sized (5.8 x 8.3) journal is almost 200 pages for you to keep your plans record your notes and manage your adventure. There are sections for tracking magic items roleplaying bonuses great moments embarrassing defeats?and even who still owes you for pizza.
Section 1: The Characters.?Pages for noting their strengths weaknesses and how their backstories fit into the campaign.
Section 2: Pre-Game Prep.?How to set the rules for your game and get into alignment with your players��� expectations for your campaign.
Section 3: The World.?Pages for noting the history pantheons and regions that make up the campaign.
Section 4: Locations.?Specific locales?castles taverns moldering basements etc.?that you���ll need good notes for.
Section 5: Campaign Plan.?How you expect things to go. Character arcs encounters epic villains to fight NPCs to woo etc.?This is probably a good time to emphasize that the pages of this journal are thick durable paper meant to handle lots of erasing?when things go off the rails.
Section 6: Encounters.?Plan out the boss battles key NPC meetings torrid one-night stands or whatever big moments you���ve got in store.
Section 7: The Game.?20 sections for logging game sessions. Record
the great terrible and hilarious moments each week and make sure you know who got any bonuses or items and why.