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Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just rightf for you.
-Respond with Love it, Hate it, or Fine with it to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.
At its heart, Dicorum is a pretty straightforward logic puzzle. There are a small number of we sheets simultaneously. The twist of Dicorum is that its also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partners moves just as carefully as theyre planning their own. Even more crucially, theyll have to communicate why theyre making the moves theyre makingusing the very limited means weve provided them.
Dicorum might be about solving a puzzle, but its really a game about communication and compromise. The real challenge isnt just solving the problem with the limited "sses up your plan. In order to be successful in Dcorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Dcorum mechanically encourages (or even requires) a positive form of compromise.
Each player "Scenario" card that lists a set of criteria of what types of dcor a room must have or cannot have. For exam"No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.
The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing color