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Can you build the best theme park in town?
Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your parks strategy for the win!
Funfair is a standalone game in theUnfairuniverse. It's a lighter and faster introduction to Unfairs ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, its a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
The board is set up with:
Each of the 2 to 4 players starts with:
Each of Funfairs6 roundsbegins with a randomCity eventwhich helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.
Players then progress to thePark stepand take their 3 actions, 1 at a time each clockwise around the table, tobuildattractions, upgrades on those attractions, orrecruitstaff directly from the market or their hand. Alternatively players may alsodrawblueprints from the blueprints decks or park cards from the park deck or market, orgain money(1 per attraction they have built).
After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.
In theCleanup stepplayers discard down to 5 cards in hand and reset the market, ready for the next round.
Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.
At the end of the game (after the Cleanup step in Round 6), players total their points earned from: