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Claim the crown through merit and wisdom in this Celtic island struggle.
2-4 Players | 60-90 Mins | Ages 14+
Features:Â Action Drafting Area Majority / Influence Area Movement Campaign / Battle Card Driven Closed Drafting Hand Management Hexagon Grid Interrupts King of the Hill Map Addition Modular Board Take That Variable Set-up
Theme:Â Ancient Card Game Exploration Miniatures Mythology Wargame
Description:
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:
At the start of each round players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally they collect epic tales cards that depict the deeds of the ancient Irish gods and heroes like Cuchulainn the Dagda Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans moving clans building/exploring and special actions. Over the course of the game players also earn deeds that reduce by one the total for any Victory condition.
Careful drafting hand management bluffing (especially once players understand the importance of passing their turn) good timing and a precise understanding of the balance of power are the keys to victory. After a discovery game youll be ready for a full and epic game where an undisputed player will be king by the Assembly for his merit and wisdom.
While Inis has dudes that are on a map its a beginners mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans with or without a clear territory leader is the usual outcome of a clans movement. Battles will occur of course as the Celtic clans can be unruly and a good player will listen to his clans people (i.e. his hand of cards). That battle aspect is reflected in the clans miniatures representing warriors. Woodsmen shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game but give it flavor.
Awards & Honors: