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Expansion for Klaw - Were-Wars Core Game Set.
A vast array of unique and diverse individuals bring their own talents and skills to what can add up to an extremely formidable Dizhi foe.
2-4 Players | 30-60 Mins | Ages 14+
Features: Campaign / Battle Card Driven Card Play Conflict Resolution Critical Hits and Failures Deck Construction Dice Rolling Interrupts King of the Hill Multi-Use Cards Push Your Luck Take That Variable Player Powers
Theme: Expansion for base-game Animals Card Game Comic Book / Strip Dice Fighting
Description:
Expand your game of KLAW: WERE-WARS with a second set of 12 animal spirits with unique powers and abilities that can lead a Dizhi to greatness if wielded wisely But as powerful as the Totems may be they are powerless without an experienced HOST to give them form.
Contents: