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The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume many updated to reflect the changing game design landscape as well as new essays by veteran designers Jeff Grubb (Dragonlance Forgotten Realms Guild Wars) Kelly Pawlik (Midgard Sagas Empire of the Ghouls) Amber Scott (Dungeons & Dragons Eberron) and Ray Vallese (Kobold Guide to Magic).
Between these covers you’ll find practical thought-provoking essays on worldbuilding creating magic systems conflict and compelling stories what to expect when you work as a design professional and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.
In his essay “Seize the Hook†designer Rob Heinsoo says “Design a game you want to play but can’t because no one else has designed it yet.†The COMPLETE KOBOLD GUIDE TO GAME DESIGN SECOND EDITION will help you do that and your games and campaigns will never be the same!