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Six Sojourns is a quick area control game
1-4 Players | 40 Mins | Ages 8+
Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card will let players grow their family and broaden their influence in a unique way. Each game you only select nine cards and you’ll be faced with crunchy choices each turn as you focus on trades abilities or the map.
Six Sojourns is a reimagining of Red Raven’s third published game Eight-Minute Empire. In this quick-to-learn but difficult-to-master game each player starts with one house and two family members. On your turn you select a card from five on display. Each card has actions that let players build houses gain ships grow your family move gain resources and earn end-of-game bonus points. The more land you control the more victory points you earn at the end of the game but don’t forget about the resources or end-of-game bonus points.
Six Sojourns has some significant differences from Eight-Minute Empire: